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Flash after effects sự kết hợp chuyên nghiệp phần 1

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Nếu bạn là một người yêu thích thiết kế các flash thì chắc chắn sẽ luôn muốn tạo ra một sản phẩm thật sinh động phải không? Cùng nâng Flash lên một mức cao hơn với các công cụ After Effects. * Thêm vào chuyển động đồ họa và hiệu ứng hình ảnh của bạn cho các Flash * Tăng độ sâu 3D trong các hình ảnh động 2D * Sẵn sàng các hiệu ứng động* Ghi lại các thời điểm thực hiện chuyển động...
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Flash after effects sự kết hợp chuyên nghiệp phần 1This page intentionally left blankChris JacksonThis eBook does not include ancillary media that was packaged withthe printed version of the book.Acquisitions Editor: Paul TemmePublishing Services Manager: George MorrisonProject Manager: Andre A. CuelloAssistant Editor: Chris SimpsonMarketing Manager: Rebecca PeaseCover Design: Chris JacksonFocal Press is an imprint of Elsevier30 Corporate Drive, Suite 400, Burlington, MA 01803, USALinacre House, Jordan Hill, Oxford OX2 8DP, UKCopyright © 2008, Elsevier Inc. All rights reserved.No part of this publication may be reproduced, stored in a retrieval system, or transmitted in anyform or by any means, electronic, mechanical, photocopying, recording, or otherwise, without theprior written permission of the publisher.Permissions may be sought directly from Elsevier’s Science & Technology RightsDepartment in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333,E-mail: permissions@elsevier.com. You may also complete your request on-linevia the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact”then “Copyright and Permission” and then “Obtaining Permissions.”Recognizing the importance of preserving what has been written, Elsevier prints its bookson acid-free paper whenever possible.Library of Congress Cataloging-in-Publication DataApplication submittedBritish Library Cataloguing-in-Publication DataA catalogue record for this book is available from the British Library.ISBN: 978-0-240-81031-7For information on all Focal Press publications visit our website at www.books.elsevier.com08 09 10 11 12 54321Printed in the ChinaTable of Contents2 Introduction .................................................................... ixChapter 1: Getting Started in After Effects2 Project Workflow .............................................................. 22 Creating a Project ............................................................. 42 Setting Keyframes ........................................................... 132 Applying Effects .............................................................. 272 Rendering a Project ........................................................ 32Chapter 2: From Flash to After Effects2 Flash to Broadcast Video .................................................382 Publishing SWF Files for After Effects .............................. 452 Using the QuickTime Exporter ........................................ 512 Exporting ActionScript-driven Movies ............................. 56Chapter 3: From After Effects to Flash2 Exporting Vector and Raster Objects .............................. 642 Exporting SWF Files ........................................................ 662 Exporting PNG Image Sequences .................................... 772 Working with Flash Video (FLV) ...................................... 83 vChapter 4: Alpha Channels2 What Are Alpha Channels? ............................................922 Keying in After Effects ....................................................932 Adding Cue Points ....................................................... 1012 Creating an Interactive Video Game .............................109Chapter 5: Type in Motion2 Creating and Animating Type .......................................1182 Animating Text Along a Path ........................................1232 Applying Text Animation Presets ..................................1262 Using Text Animators ................................................... 131Chapter 6: The Third Dimension2 Entering 3D Space ........................................................1402 Animating in 3D Space ................................................. 1472 Creating 3D Environments ........................................... 156Chapter 7: Character Animation2 Flash Character Animation ........................................... 1702 Parenting ..................................................................... 1702 Parenting Plus Expressions............................................. 1772 The Puppet Tools ...........................................................1852 Interactive Puppets........................................................ 191vi Table of ContentsChapter 8: Visual Effects2 Controlling the Weather ...............................................2002 Blowing Stuff Up ..........................................................2092 Playing with Fire ...........................................................2192 Fun with Fractals .......................................................... 224Chapter 9: Shapes and Sounds2 Shape Layers ................. ...