Lecture Systems analysis and design with UML (3/e) - Chapter 11: Human-Computer interaction layer design
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This chapter introduces the basic principles and processes of interface design and discusses how to design the interface structure and standards, navigation design, input design, and output design. The chapter also describes the affect of the nonfunctional requirements on designing the human-computer interaction layer.
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Lecture Systems analysis and design with UML (3/e) - Chapter 11: Human-Computer interaction layer design
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Lecture Systems analysis and design with UML (3/e) - Chapter 11: Human-Computer interaction layer design
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